using System;
using SqlSugar;
using System.Linq;
using System.ComponentModel;
using System.Collections.Generic;
namespace Tiger.Model
{
///
/// 实体:备料库存池
///
[Description("Primary:ID")]
[Serializable]
[SugarTable("WMS_ITEM_POOL")]
public class WMS_ITEM_POOL : DbEntityNoGhostWithAuth
{
#region 构造函数
///
/// 实体:备料库存池
///
public WMS_ITEM_POOL() {}
#endregion
#region 公共属性
///
/// 业务单据编码
///
public string TRANS_CODE { get; set; }
///
/// 业务单据号码
///
public string TRANS_NO { get; set; }
///
/// 业务单据行号
///
public string TRANS_LINE { get; set; }
///
/// 来源单据编码
///
public string SOURCE_CODE { get; set; }
///
/// 来源单据号码
///
public string SOURCE_ORDER { get; set; }
///
/// 来源单据行号
///
public string SOURCE_LINE { get; set; }
///
/// 物料编码
///
public string ITEM_CODE { get; set; }
///
/// 物料条码
///
public string SN { get; set; }
///
/// 物料数量
///
public decimal QTY { get; set; }
///
/// 已分配数量
///
public decimal ALLOC_QTY { get; set; }
///
/// 生产日期
///
public DateTime PROD_DATE { get; set; } = DateTime.MinValue;
///
/// 储位ID
///
public string LOCATION_ID { get; set; }
///
/// 是否首套料(Y/N)
///
public string IS_FIRST { get; set; }
///
/// 分配状态(0AllAllocated全部分配|1PartialAllocate部分分配)
///
public int ALLOC_MODE { get; set; }
///
/// 状态(0WaitPick待捡料|1Picking捡料中|2WaitSend待发料|3Sended已发料|4Close已关闭|5Cancel作废)
///
public int STATUS { get; set; }
///
/// 加工段
///
public string SEGMENT { get; set; }
///
/// 目标产线代码
///
public string LINE_CODE { get; set; }
///
/// 备注
///
public string REMARK { get; set; }
#endregion
#region 虚拟属性
/*例子
[SugarColumn(IsIgnore = true)]
public string FieldName { get; set; }
*/
#endregion
#region 外键属性
/*例子
//一对一外键导航
[Navigate(NavigateType.OneToOne, nameof(ClassAId))]//一对一 ClassAId是WMS_ITEM_POOL类里面的外键ID字段
public ClassA ClassA { get; set; } //注意禁止手动赋值,只能是null
//一对多外键导航
[Navigate(NavigateType.OneToMany, nameof(ClassA.WMS_ITEM_POOLId))]//ClassA表中的WMS_ITEM_POOLId
public List ClassAList { get; set; }//注意禁止手动赋值,只能是null
//多对多外键导航
[Navigate(typeof(MappingClass), nameof(MappingClass.WMS_ITEM_POOLId), nameof(MappingClass.ClassAId))]//注意顺序
public List ClassAList { get; set; } //注意禁止手动赋值,只能是null
*/
#endregion
#region 枚举变量
///
/// 分配状态(0AllAllocated全部分配|1PartialAllocate部分分配)
///
public enum ALLOC_MODEs
{
[Description("全部分配")]
AllAllocated,
[Description("部分分配")]
PartialAllocate,
}
///
/// 状态(0WaitPick待捡料|1Picking捡料中|2WaitSend待发料|3Sended已发料|4Close已关闭|5Cancel作废)
///
public enum STATUSs
{
[Description("待捡料")]
WaitPick,
[Description("捡料中")]
Picking,
[Description("待发料")]
WaitSend,
[Description("已发料")]
Sended,
[Description("已关闭")]
Close,
[Description("作废")]
Cancel,
}
#endregion
#region 公共方法
#endregion
}//endClass
}